Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Giant Crawling Hand is a Level 5 creature, with Armor Class 22 and 75 hit points. A giant crawling hand is a relentless undead stalker that tracks specific prey through the scent of blood.
Immunities: death effects, disease, paralyzed, poison, unconscious, visual, bleed
Abilities & Attacks
Hit Points: 75 (void healing)
Tremorsense (Imprecise) 30 feet. Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Lifesense 30 feet. Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Pus Burst (reaction). Trigger The giant crawling hand takes piercing or slashing damage. Effect A random creature adjacent to the giant crawling hand is sprayed with vile pus that deals 4d6 void damage. The affected creature must attempt a DC 21 Reflex save. Critical Success The creature takes no damage. Success The creature takes half damage and becomes Sickened 1. Failure The creature takes full damage and becomes Sickened 2. Critical Failure The creature takes double damage and becomes Sickened 3.
Void Healing. A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Mark Quarry. A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it Seeks its quarry, to Survival checks when it Tracks its quarry, and damage rolls when it Strikes its quarry.
Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Common Questions
How much HP does a Giant Crawling Hand have?
75 hit points.
What level is a Giant Crawling Hand?
Level 5.
What is a Giant Crawling Hand's Armor Class?
AC 22.
How fast can a Giant Crawling Hand move?
Speed 20 ft.
Use Giant Crawling Hand at your table
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License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.