The Giant Hermit Crab is a Level 5 creature, with Armor Class 21 and 114 hit points. This massive crustacean scavenges coastal shorelines, using a scavenged object as a mobile fortress to ambush unsuspecting prey.
- **Protective Pinch** **Trigger** A creature adjacent to the hermit crab attempts to Strike the hermit crab while it is Retracted The hermit crab makes a big claw Strike against the triggering creature.
- **Constrict** 1d8+6 bludgeoning, 22
- **Retract** The hermit crab curls fully into its shell to protect itself. This gives it a +4 circumstance bonus to AC, removes its weakness to bludgeoning damage, and grants it resistance 5 to piercing and slashing damage.
The only actions the hermit crab can use while in this state are Protective Pinch and Interact to come out of its shell.
Common Questions
How much HP does a Giant Hermit Crab have?
114 hit points.
What level is a Giant Hermit Crab?
Level 5.
What is a Giant Hermit Crab's Armor Class?
AC 21.
How fast can a Giant Hermit Crab move?
Speed 20 ft., swim 15 ft., climb 10 ft.
Use Giant Hermit Crab at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.