Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Giant Jellyfish is a Level 7 creature, with Armor Class 15 and 165 hit points. A massive, drifting aquatic predator that uses its venomous tentacles to paralyze and consume anything it touches.
Jellyfish Venom (poison). Saving Throw DC 25 Fortitude save. Maximum Duration 6 rounds. Stage 1 2d8 poison damage and Clumsy 1 (1 round). Stage 2 3d6 poison damage and Clumsy 2 (1 round). Stage 3 2d10 poison damage and Paralyzed (1 round)
Squeeze. A giant jellyfish can fit into tight spaces as if it were a Medium creature. It can move at its full Speed while Squeezing.
Common Questions
How much HP does a Giant Jellyfish have?
165 hit points.
What level is a Giant Jellyfish?
Level 7.
What is a Giant Jellyfish's Armor Class?
AC 15.
How fast can a Giant Jellyfish move?
Speed swim 20 ft.
Use Giant Jellyfish at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Giant Jellyfish into a ZapGM campaign and customize it further.
License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.