Giant Jellyfish

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Giant Jellyfish is a Level 7 creature, with Armor Class 15 and 165 hit points. A massive, drifting aquatic predator that uses its venomous tentacles to paralyze and consume anything it touches.

Giant Jellyfish, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Jellyfish Venom (poison). Saving Throw DC 25 Fortitude save. Maximum Duration 6 rounds. Stage 1 2d8 poison damage and Clumsy 1 (1 round). Stage 2 3d6 poison damage and Clumsy 2 (1 round). Stage 3 2d10 poison damage and Paralyzed (1 round) Squeeze. A giant jellyfish can fit into tight spaces as if it were a Medium creature. It can move at its full Speed while Squeezing.

Common Questions

How much HP does a Giant Jellyfish have?

165 hit points.

What level is a Giant Jellyfish?

Level 7.

What is a Giant Jellyfish's Armor Class?

AC 15.

How fast can a Giant Jellyfish move?

Speed swim 20 ft.

Use Giant Jellyfish at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Giant Jellyfish into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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