Giant Octopus

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Giant Octopus is a Level 8 creature, with Armor Class 27 and 135 hit points. The giant octopus is a massive, multi-limbed predator of the deep ocean that can squeeze its enormous bulk through surprisingly small crevices.

Giant Octopus, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Compression. A giant octopus can move through a gap at least 2 feet wide without Squeezing, and can Squeeze through a gap at least 1 foot wide. Constrict (1 action). 1d8+9 bludgeoning, DC 26 basic Fortitude save. The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. Giant Octopus Venom (poison). Saving Throw DC 26 Fortitude save. Maximum Duration 6 rounds. Stage 1 2d6 poison damage and Off-Guard (1 round). Stage 2 2d6 poison damage, Clumsy 1, and off-guard (1 round). Stage 3 2d6 poison damage, Clumsy 2, and off-guard (1 round) Ink Cloud (1 action). The octopus emits a cloud of black ink in a 30-foot emanation. This cloud has no effect outside of water. Creatures inside the cloud are Undetected and can't use their sense of smell. The cloud dissipates after 1 minute. The octopus can't use Ink Cloud again for 2d6 rounds. Jet (2 actions) (move). The octopus moves up to 200 feet in a straight line through the water without triggering reactions. Writhing Arms (2 actions). The giant octopus makes up to four Strikes with different arms, each against a different target. Each attack counts separately for the octopus's multiple attack penalty, but the penalty doesn't increase the until the octopus has made all the attacks. If the octopus subsequently uses the Grab action, it can Grab any number of creatures it hit with Writhing Arms. Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Common Questions

How much HP does a Giant Octopus have?

135 hit points.

What level is a Giant Octopus?

Level 8.

What is a Giant Octopus's Armor Class?

AC 27.

How fast can a Giant Octopus move?

Speed 15 ft., swim 40 ft., compression.

Use Giant Octopus at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Giant Octopus into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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