Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary 3 (Second Edition).
The Giant Porcupine is a Level 2 creature, with Armor Class 18 and 32 hit points. A hulking rodent bristling with needle-sharp spines that punishes melee attackers with a thicket of defensive barbs.
Passive Points. A creature that hits a porcupine with an unarmed Strike or a non-reach melee Strike takes 1d8 piercing damage (basic Reflex save). On a critical failure, the creature also takes 1d4 persistent piercing damage as the quills hook into its flesh.
Embed Quill. A creature damaged by the porcupine's quills Strike must succeed at a DC 18 Reflex save or some of the quills remain embedded in its body, dealing 1d4 persistent piercing damage.
Rearward Rush (2 actions). The porcupine scuttles backward, quills extended. It Strides twice, then makes a quill Strike. The target is flat-footed against this Strike unless it has seen a Rearward Rush before.
Common Questions
How much HP does a Giant Porcupine have?
32 hit points.
What level is a Giant Porcupine?
Level 2.
What is a Giant Porcupine's Armor Class?
AC 18.
How fast can a Giant Porcupine move?
Speed 25 ft.
Use Giant Porcupine at your table
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License
Game statistics on this page are Open Game Content, used under the Open Game License v1.0a. The full license and the Section 15 copyright notice are on zapgm.com/legal.
The creature description and artwork are ZapGM Product Identity.
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