The Giant Seahorse is a Level 3 creature, with Armor Class 19 and 58 hit points. A giant seahorse is a loyal aquatic mount that uses its prehensile tail to anchor itself against turbulent currents.
Stat Block
Size: Large
Type: animal
Level: 3
Armor Class: 19
Hit Points: 58
Speed: swim 30 ft.
STR: 4
DEX: 3
CON: 4
INT: -4
WIS: 1
CHA: 3
Fortitude Save: +11
Reflex Save: +10
Will Save: +6
Perception: +10
Senses: low-light vision
Skills: Athletics +11, Stealth +10 (+12 in underwater vegetation)
Traits: animal
Abilities & Attacks
- **Camouflage** The giant seahorse can change its coloration to match its surroundings. It doesn't need cover to attempt to Hide with a Stealth check.
- **Anchor** The seahorse wraps its tail around either a stationary object or its rider. A seahorse anchored to an object gains a +2 circumstance bonus to any defense against effects that would forcibly move it. An anchored rider gains the same benefit against effects that would forcibly knock it off the seahorse. The seahorse remains anchored until it Releases its grip, is knocked unconscious, or either it's forcibly moved away from the object or its rider is forcibly moved off it.
Common Questions
How much HP does a Giant Seahorse have?
58 hit points.
What level is a Giant Seahorse?
Level 3.
What is a Giant Seahorse's Armor Class?
AC 19.
How fast can a Giant Seahorse move?
Speed swim 30 ft.
Use Giant Seahorse at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.