Giant Seahorse

The Giant Seahorse is a Level 3 creature, with Armor Class 19 and 58 hit points. A giant seahorse is a loyal aquatic mount that uses its prehensile tail to anchor itself against turbulent currents.

Giant Seahorse, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Camouflage** The giant seahorse can change its coloration to match its surroundings. It doesn't need cover to attempt to Hide with a Stealth check. - **Anchor** The seahorse wraps its tail around either a stationary object or its rider. A seahorse anchored to an object gains a +2 circumstance bonus to any defense against effects that would forcibly move it. An anchored rider gains the same benefit against effects that would forcibly knock it off the seahorse. The seahorse remains anchored until it Releases its grip, is knocked unconscious, or either it's forcibly moved away from the object or its rider is forcibly moved off it.

Common Questions

How much HP does a Giant Seahorse have?

58 hit points.

What level is a Giant Seahorse?

Level 3.

What is a Giant Seahorse's Armor Class?

AC 19.

How fast can a Giant Seahorse move?

Speed swim 30 ft.

Use Giant Seahorse at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Giant Seahorse into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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