Giant Snapping Turtle

The Giant Snapping Turtle is a Level 9 creature, with Armor Class 28 and 170 hit points. A colossal aquatic predator that ambushes vessels from beneath the waves to feast on their crews.

Giant Snapping Turtle, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Deep Breath** The giant snapping turtle can hold its breath for 2 hours. - **Capsize** (attack, move) The turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The turtle must succeed at a 35 Athletics check (reduced by 5 for each size smaller the vessel is than the turtle) or the pilot's Lore DC, whichever is higher. - **Shell Defense** The snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 30, but it can't act except to reemerge, which it can do as a single action. - **Swallow Whole** Large, 2d12+7 bludgeoning, Rupture 30.

Common Questions

How much HP does a Giant Snapping Turtle have?

170 hit points.

What level is a Giant Snapping Turtle?

Level 9.

What is a Giant Snapping Turtle's Armor Class?

AC 28.

How fast can a Giant Snapping Turtle move?

Speed 20 ft., swim 40 ft.

Use Giant Snapping Turtle at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Giant Snapping Turtle into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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