Gimmerling

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Gimmerling is a Level 12 creature, with Armor Class 34 and 235 hit points. A gimmerling is a malevolent fey that disguises itself as a harmless humanoid to lure prey into hazardous traps.

Gimmerling, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Hungersense (Imprecise) 30 feet. Hungersense allows the gimmerling to sense creatures that require food to live. Treacherous Aura (aura, primal). 15 feet. Tangled roots, jagged divots, sharp rocks and other hazards appear on surfaces in the aura, creating difficult terrain. Trip Up (reaction). Trigger A creature critically fails a melee attack to hit the gimmerling or moves into a space within the gimmerling's treacherous aura. Effect The triggering creature must attempt a DC 32 Reflex save. Critical Success The target is unaffected. Success The target is Off-Guard until the start of its next turn. Failure The target takes 2d10 bludgeoning damage and is off-guard until the start of its next turn. Critical Failure As failure, and the target is knocked Prone. Change Shape (1 action) (concentrate, polymorph, primal). The gimmerling takes on the appearance of any humanoid. In humanoid form, They lose their treacherous aura, and their equipment appears to be trinkets or toys. If the chosen form lacks claws or fangs, they lose the matching Strike. If they lose their claw Strike, they gain a fist Strike that is identical except that it deals bludgeoning damage. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Sly Disarm (1 action). Requirements The gimmerling's last action was a successful claw Strike. Effect The gimmerling attempts to Disarm the creature they hit. They gain a +4 status bonus on the Athletics check. This attempt neither applies nor counts toward the gimmerling's multiple attack penalty. Sneak Attack. The gimmerling deals 2d6 extra precision damage to Off-Guard creatures. Trickster's Step. The gimmerling ignores difficult terrain and doesn't trigger traps with its movement.

Common Questions

How much HP does a Gimmerling have?

235 hit points.

What level is a Gimmerling?

Level 12.

What is a Gimmerling's Armor Class?

AC 34.

How fast can a Gimmerling move?

Speed 30 ft., trickster's step.

Use Gimmerling at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Gimmerling into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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