Girtablilu Seer

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Girtablilu Seer is a Level 12 creature, with Armor Class 33 and 210 hit points. A girtablilu seer is a majestic scorpion-humanoid mystic who serves as a spiritual guardian of the deep desert.

Girtablilu Seer, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Tremorsense (Imprecise) 60 feet. Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface. Divine Aegis (reaction) (divine). Trigger The girtablilu seer attempts a saving throw against a magical effect but hasn't rolled yet. Effect The seer summons divine energy to protect themself at the cost of their other magical defenses. Until the start of their next turn, they gain a +1 circumstance bonus to saving throws against non-divine magical effects and a –1 circumstance penalty to saves against divine effects. Constrict (1 action). 3d8+6 bludgeoning, DC 30 basic Fortitude save. The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC. Desert Passage. A girtablilu ignores natural difficult terrain in the desert. Girtablilu Venom (poison). Saving Throw DC 30 Fortitude save. Maximum Duration 6 rounds. Stage 1 2d6 poison damage and Enfeebled 1 (1 round). Stage 2 3d6 poison damage and enfeebled 1 (1 round). Stage 3 3d6 poison damage and Enfeebled 2 (1 round) Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Common Questions

How much HP does a Girtablilu Seer have?

210 hit points.

What level is a Girtablilu Seer?

Level 12.

What is a Girtablilu Seer's Armor Class?

AC 33.

How fast can a Girtablilu Seer move?

Speed 40 ft.

Use Girtablilu Seer at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Girtablilu Seer into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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