Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Gongorinan is a Level 11 creature, with Armor Class 31 and 205 hit points. This multi-limbed fiend seeks to regress mortal life into mindless biological matter using mutating toxins and ancient magic.
Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Constant Spells. A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires. Disquieting Display (2 actions) (concentrate, mental, occult, visual). The gongorinan opens its maw to reveal the forms Hidden there, making observers question their own bodies. Creatures in a 30-foot emanation must attempt a DC 30 Will save, after which they are temporarily immune to further Disquieting Displays for 1 minute. Critical Success The creature is unaffected. Success The creature is Clumsy 1 for 1 round. Failure The creature is Clumsy 2 and Slowed 1 for 1 round. Critical Failure As failure, but for 1 minute. Gongorinan Venom (poison, polymorph). Saving Throw DC 30 Fortitude save. Stage 1 Stupefied 1 and cosmetic signs appear of turning into an animal, fungus, or plant (1 round). Stage 2 Stupefied 2 and Clumsy 2 (1 round). Stage 3 Stupefied 4 and Clumsy 4 (1 round). Stage 4 Paralyzed as changes completely overtake the body (1 round). Stage 5 the victim permanently transforms into an animal, fungus, or plant in mind and body as a permanent curse, and the affliction ends Painful Limbs (2 actions). The gongorinan makes up to four Strikes against different targets, each using a different limb. All four Strikes count toward its multiple attack penalty, but the penalty doesn't increase until after the gongorinan has made all the attacks. Reject Tools (mental, occult). A creature hit by the gongorinan's club must succeed at a DC 30 Will save or Release any manufactured items it's holding. Grab (1 action). Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained. Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
205 hit points.
Level 11.
AC 31.
Speed 40 ft., climb 40 ft., fly 40 ft., unfettered movement.
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