The Graveknight is a Level 10 creature, with Armor Class 31 and 175 hit points. A graveknight is a fallen champion bound eternally to its soul-infused suit of armor, driven by an unquenchable thirst for war.
- **Sacrilegious Aura** (abjuration, aura, divine, evil) 30 feet. When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with a +17 counteract modifier.
- **Attack of Opportunity**
- **Devastating Blast** (arcane, cold, evocation) The graveknight unleases a 30-foot cone of energy. Creatures in the area take 6d12 cold damage (29 basic Reflex save). The graveknight can use this ability once every 1d4 rounds.
- **Graveknight's Curse** (curse)
- **Phantom Mount** (arcane, conjuration) The graveknight summons a supernatural mount as per phantom steed, heightened to a level equal to half the graveknight's level. Unlike phantom steed, the steed's AC and saving throw bonuses are all 4 lower than the graveknight's, and the steed has one-third the graveknight's Hit Points (rounded down). If the steed is destroyed, the graveknight must wait 1 hour before using this ability again.
HP 58; AC 27, Fort +17, Ref +15, Will +14.
- **Weapon Master** The graveknight has access to the critical specialization effects of any weapons it wields.
Common Questions
How much HP does a Graveknight have?
175 hit points.
What level is a Graveknight?
Level 10.
What is a Graveknight's Armor Class?
AC 31.
How fast can a Graveknight move?
Speed 25 ft.
Use Graveknight at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.