The Great Cyclops is a Level 12 creature, with Armor Class 32 and 235 hit points. A colossal, mutated titan that wields prophetic insight to land devastating, bone-shattering blows.
Stat Block
Size: Huge
Type: giant
Level: 12
Armor Class: 32
Hit Points: 235
Speed: 40 ft.
STR: 7
DEX: 1
CON: 6
INT: -2
WIS: 4
CHA: -1
Fortitude Save: +25
Reflex Save: +19
Will Save: +22
Perception: +22
Senses: low-light vision
Skills: Athletics +25, Survival +22, Any One Lore +18
Traits: uncommon, giant, humanoid, mutant
Abilities & Attacks
- **Catch Rock**
- **Ferocity**
- **Flash of Brutality** (divination, fortune, occult) **Trigger** The great cyclops succeeds at an attack roll. The attack becomes a critical success.
- **Powerful Charge** The great cyclops Stride twice and makes a horn Strike. If it moved at least 20 feet away from its starting position, the Strike's damage is increased to 3d10+20.
- **Throw Rock**
Common Questions
How much HP does a Great Cyclops have?
235 hit points.
What level is a Great Cyclops?
Level 12.
What is a Great Cyclops's Armor Class?
AC 32.
How fast can a Great Cyclops move?
Speed 40 ft.
Use Great Cyclops at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.