Greater Nightmare

The Greater Nightmare is a Level 11 creature, with Armor Class 31 and 200 hit points. A colossal, hellish equine wreathed in suffocating smoke and hellfire that serves as a mount for the most powerful fiendish generals.

Greater Nightmare, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Smoke** (aura) 20 feet. The nightmare continually exhales black smoke that creates concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes sickened 2 (28 Fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment. - **Flaming Gallop** (fire) The nightmare Stride or Flies up to triple its Speed. Its hooves burst with intense flame, dealing 6d6 fire damage (30 basic Reflex save) once to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop. - **Trample** Large or smaller, hoof, 30

Common Questions

How much HP does a Greater Nightmare have?

200 hit points.

What level is a Greater Nightmare?

Level 11.

What is a Greater Nightmare's Armor Class?

AC 31.

How fast can a Greater Nightmare move?

Speed 60 ft., fly 120 ft.

Use Greater Nightmare at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Greater Nightmare into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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