The Grendel is a Level 19 creature, with Armor Class 44 and 360 hit points. Grendel is a legendary, nearly indestructible brute driven by a primal hatred for civilization and the sounds of joy.
- **Keen Hearing** Grendel's hearing is a precise sense to a range of 120 feet. - **Frightful Presence** (aura, emotion, fear, mental) 60 feet, 38 - **Attack of Opportunity** Grendel gains an extra reaction at the start of each of his turns that he can use only to make an Attack of Opportunity with his claw. He can't use more than one Attack of Opportunity triggered by the same action. - **Ferocity** - **Unstoppable** **Trigger** Grendel would take persistent damage or gain one of the following conditions: blinded, clumsy, confused, controlled, dazzled, deafened, doomed, drained, enfeebled, fascinated, fatigued, fleeing, frightened, paralyzed, petrified, sickened, slowed, stunned, or stupefied The persistent damage or condition from the triggering effect doesn't affect Grendel. - **Hands of the Murderer** Grendel's fist Strike deal 18 bludgeoning damage on a failure (but no damage on a critical failure). - **Tooth Grind** **Requirements** Grendel is grabbing a creature Grendel makes a bludgeoning jaws Strike against the creature he's grabbing. On a hit, the creature also takes 2d6 persistent damage and becomes wounded 1, or increases its wounded value by 1 if already wounded. On a critical hit, the creature instead becomes wounded 2, or increases its wounded value by 2 if already wounded. If a creature dies from Tooth Grind, Grendel regains 40 HP; this is a healing effect. - **Throw Rock**
360 hit points.
Level 19.
AC 44.
Speed 40 ft.
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.