The Grig is a Level 1 creature, with Armor Class 17 and 20 hit points. The grig is a tiny, cricket-like sprite that weaponizes catchy, magical melodies to distract and debilitate its enemies.
Stat Block
Size: Tiny
Type: fey
Level: 1
Armor Class: 17
Hit Points: 20
Speed: 25 ft., fly 30 ft.
STR: -2
DEX: 4
CON: 1
INT: 0
WIS: 2
CHA: 4
Fortitude Save: +6
Reflex Save: +9
Will Save: +9
Perception: +7
Senses: low-light vision
Skills: Acrobatics +7, Athletics +2 (+6 to High Jump or Long Jump), Performance +7, Stealth +7
Traits: fey, sprite
Abilities & Attacks
- **Fiddle** (auditory, emotion, enchantment, mental, primal) A grig can rub its legs together to create a catchy fiddling tune that compels others within 30 feet to dance about, with varying effects depending on a 18 Will save. A listener is temporarily immune for 10 minutes on a success, but otherwise, if the grig continues to Fiddle each round, the creature receives no additional saves.
Success: No effect.
Failure: Flat-footed and –10-foot status penalty to Speeds.
Critical Failure: As failure, and also slowed 1.
Common Questions
How much HP does a Grig have?
20 hit points.
What level is a Grig?
Level 1.
What is a Grig's Armor Class?
AC 17.
How fast can a Grig move?
Speed 25 ft., fly 30 ft.
Use Grig at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Grig into a ZapGM campaign and customize it further.
Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.