The Grim Reaper is a Level 21 creature, with Armor Class 47 and 320 hit points. The Grim Reaper is an inevitable executioner of the cosmos, appearing to harvest souls that have evaded their natural end.
Stat Block
Size: Medium
Type: undead
Level: 21
Armor Class: 47
Hit Points: 320
Speed: 50 ft., fly 75 ft.
STR: 8
DEX: 10
CON: 8
INT: 5
WIS: 7
CHA: 8
Fortitude Save: +37
Reflex Save: +41
Will Save: +38
Perception: +41
Senses: darkvision, see invisibility, status sight, true seeing
Immunities: poison, death effects, disease, paralyzed, unconscious
Resistances: all damage 15
Abilities & Attacks
- **Death's Grace** The grim reaper can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, the grim reaper still never counts as a living creature.
- **Status Sight** The grim reaper automatically knows the Hit Points, conditions, afflictions, and emotions of all creatures it can see.
- **Aura of Misfortune** (aura, divination, divine, misfortune) 20 feet. Living creatures in the aura must roll twice on all d20 rolls and use the lower result.
- **Negative Healing** The grim reaper can choose whether or not it takes positive damage.
- **Lurking Death** (teleportation) **Trigger** A creature within 100 feet makes a ranged attack or uses an action that has the concentrate, manipulate, or move trait. The grim reaper teleports to a square adjacent to the triggering creature and makes a melee Strike against it. If the Strike hits, the grim reaper disrupts the triggering action.
- **Death Strike** (death) A creature critically hit by any of the grim reaper's attacks or that critically fails against any of its spells must succeed at a 47 Fortitude save or die.
- **Energy Drain** When the grim reaper hits and deals damage with its scythe, it regains 20 Hit Points, and the target must succeed at a 43 Fortitude save or become doomed 1. If the target is already doomed, the doomed value increases by 1 (to a maximum of doomed 3).
- **Final Death** A creature killed by the grim reaper can't be brought back to life by any means short of divine intervention.
- **Infuse Weapon** (divine, evocation) Any scythe gains the agile trait, can't be disarmed, and becomes a +3 major striking keen scythe while the grim reaper wields it. If the grim reaper Strike a creature with a weakness to any specific type of damage, the scythe's damage counts as that type of damage, in addition to slashing.
Common Questions
How much HP does a Grim Reaper have?
320 hit points.
What level is a Grim Reaper?
Level 21.
What is a Grim Reaper's Armor Class?
AC 47.
How fast can a Grim Reaper move?
Speed 50 ft., fly 75 ft.
Use Grim Reaper at your table
Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Grim Reaper into a ZapGM campaign and customize it further.
Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.