Grim Reaper

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Grim Reaper is a Level 21 creature, with Armor Class 47 and 320 hit points. The Grim Reaper is an inevitable executioner of the cosmos, appearing to harvest souls that have evaded their natural end.

Grim Reaper, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Hit Points: 320 (death's grace, void healing) Saving Throws: +1 status to all saves vs. magic Death's Grace. The Grim Reaper can choose whether or not it counts as undead for effects that affect undead differently. Even if it does not count as undead, the Grim Reaper still never counts as a living creature. Status Sight. The Grim Reaper automatically knows the Hit Points, conditions, afflictions, and emotions of all creatures it can see. Constant Spells. A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires. +1 Status to All Saves vs. Magic Aura of Misfortune (aura, divine, misfortune). 20 feet. Living creatures in the aura must roll twice on all d20 rolls and use the lower result. Lurking Death (reaction) (divine, teleportation). Trigger A creature within 100 feet makes a ranged attack or uses an action that has the concentrate, manipulate, or move trait. Effect The Grim Reaper teleports to a square adjacent to the triggering creature and makes a melee Strike against it. If the Strike hits, the Grim Reaper disrupts the triggering action. Void Healing. The Grim Reaper can choose whether or not it takes vitality damage. A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead. Death Strike (death). A creature critically hit by any of the grim reaper's attacks or that critically fails against any of its spells must succeed at a DC 47 Fortitude save or die. Energy Drain. When the Grim Reaper hits and deals damage with its scythe, it regains 20 healing Hit Points, and the target must succeed at a DC 43 Fortitude save or become Doomed 1. If the target is already doomed, the doomed value increases by 1 (to a maximum of doomed 3). Final Death. A creature killed by the Grim Reaper can't be brought back to life by any means short of divine intervention. Infuse Weapon (divine). Any scythe gains the agile trait, can't be disarmed, and becomes a +3 major striking keen scythe while the Grim Reaper wields it. If the Grim Reaper Strikes a creature with a weakness to any specific type of damage, the scythe's damage counts as that type of damage, in addition to slashing.

Common Questions

How much HP does a Grim Reaper have?

320 hit points.

What level is a Grim Reaper?

Level 21.

What is a Grim Reaper's Armor Class?

AC 47.

How fast can a Grim Reaper move?

Speed 50 ft., fly 75 ft.

Use Grim Reaper at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Grim Reaper into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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