Grioth Cultist

The Grioth Cultist is a Level 3 creature, with Armor Class 18 and 40 hit points. The grioth cultist is a bat-like emissary of the cosmic void that serves eldritch entities from the lightless reaches of space.

Grioth Cultist, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Echolocation** A grioth can use its hearing as a precise sense at the listed range. - **Light Blindness** - **No Breath** A grioth doesn't breathe except to speak and is immune to effects that require breathing (such as an inhaled poison). - **Grioth Venom** (emotion, fear, mental, poison) - **Shock Mind** (enchantment, mental, occult) The grioth scout makes a Strike with a voidglass weapon. If the Strike hits, it deals an additional 2d6 mental damage, and the target must succeed at a 20 Will save (this has the incapacitation trait) or become confused for 1 round. - **Invoke Haunter of the Dark** (divine, enchantment, mental, visual) The grioth cultist waves a hand in a complex pattern to invoke dark powers, dealing 3d8 mental damage. Each nongrioth creature within 20 feet must attempt a 20 Will save. Critical Success: The creature is unaffected. Success: The creature takes half damage. Failure: The creature takes full damage and becomes stupefied 1 for 1 round. Critical Failure: The creature takes double damage and becomes stupefied 1 for 1 minute.

Common Questions

How much HP does a Grioth Cultist have?

40 hit points.

What level is a Grioth Cultist?

Level 3.

What is a Grioth Cultist's Armor Class?

AC 18.

How fast can a Grioth Cultist move?

Speed 25 ft., fly 30 ft.

Use Grioth Cultist at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Grioth Cultist into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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