Grioth Cultist

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Grioth Cultist is a Level 3 creature, with Armor Class 18 and 40 hit points. The grioth cultist is a bat-like emissary of the cosmic void that serves eldritch entities from the lightless reaches of space.

Grioth Cultist, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Greater Darkvision. A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness. Telepathy 30 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Echolocation (Precise) 20 feet. A grioth can use its hearing as a precise sense at the listed range. Light Blindness. When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled. No Breath. A grioth doesn't breathe except to speak and is immune to effects that require breathing (such as an inhaled poison). Grioth Venom (emotion, fear, mental, poison). Saving Throw DC 20 Fortitude save. Maximum Duration 6 rounds. Stage 1 Frightened 1 (1 round). Stage 2 Frightened 2 (1 round). Stage 3 Frightened 3 (1 round) Invoke Haunter of the Dark (2 actions) (divine, mental, visual). Frequency once per day. Effect The grioth cultist waves a hand in a complex pattern to invoke dark powers, dealing 3d8 mental damage. Each non-grioth creature within 20 feet must attempt a DC 20 Will save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and becomes Stupefied 1 for 1 round. Critical Failure The creature takes double damage and becomes stupefied 1 for 1 minute. Shock Mind (2 actions) (mental, occult). The grioth cultist makes a Strike with a voidglass weapon. If the Strike hits, it deals an additional 2d6 mental damage, and the target must succeed at a DC 20 Will save (this has the incapacitation trait) or become Confused for 1 round.

Common Questions

How much HP does a Grioth Cultist have?

40 hit points.

What level is a Grioth Cultist?

Level 3.

What is a Grioth Cultist's Armor Class?

AC 18.

How fast can a Grioth Cultist move?

Speed 25 ft., fly 30 ft.

Use Grioth Cultist at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Grioth Cultist into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

Legal notices

More Monsters