The Grioth Cultist is a Level 3 creature, with Armor Class 18 and 40 hit points. The grioth cultist is a bat-like emissary of the cosmic void that serves eldritch entities from the lightless reaches of space.
- **Echolocation** A grioth can use its hearing as a precise sense at the listed range.
- **Light Blindness**
- **No Breath** A grioth doesn't breathe except to speak and is immune to effects that require breathing (such as an inhaled poison).
- **Grioth Venom** (emotion, fear, mental, poison)
- **Shock Mind** (enchantment, mental, occult) The grioth scout makes a Strike with a voidglass weapon. If the Strike hits, it deals an additional 2d6 mental damage, and the target must succeed at a 20 Will save (this has the incapacitation trait) or become confused for 1 round.
- **Invoke Haunter of the Dark** (divine, enchantment, mental, visual) The grioth cultist waves a hand in a complex pattern to invoke dark powers, dealing 3d8 mental damage. Each nongrioth creature within 20 feet must attempt a 20 Will save.
Critical Success: The creature is unaffected.
Success: The creature takes half damage.
Failure: The creature takes full damage and becomes stupefied 1 for 1 round.
Critical Failure: The creature takes double damage and becomes stupefied 1 for 1 minute.
Common Questions
How much HP does a Grioth Cultist have?
40 hit points.
What level is a Grioth Cultist?
Level 3.
What is a Grioth Cultist's Armor Class?
AC 18.
How fast can a Grioth Cultist move?
Speed 25 ft., fly 30 ft.
Use Grioth Cultist at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.