The Grodair is a Level 5 creature, with Armor Class 20 and 88 hit points. The grodair is a capricious fey creature from the First World that resembles a massive, multi-legged fish with a magical organ that generates infinite water.
Stat Block
Size: Medium
Type: beast
Level: 5
Armor Class: 20
Hit Points: 88
Speed: 25 ft., swim 50 ft.
STR: 4
DEX: 2
CON: 4
INT: 1
WIS: 2
CHA: 2
Fortitude Save: +15
Reflex Save: +9
Will Save: +11
Perception: +13
Senses: darkvision
Skills: Athletics +13, Nature +13, Survival +11
Traits: amphibious, beast, fey, water
Abilities & Attacks
- **Death Flood** (conjuration, primal, water) When a grodair dies, its body explodes in a blast of pressurized water that deals 4d6 bludgeoning damage to creatures within a 15-foot emanation (22 basic Reflex save). A creature that fails its save is pushed 5 feet (or 10 feet on a critical failure).
- **Muddy Field** (primal, transmutation, water) The grodair transforms all soil, sand, or similar sediment in a 10-foot emanation into mud for 1 round. This mud is difficult terrain for creatures other than grodairs.
- **Organ of Endless Water** (conjuration, manipulate, primal, water) The grodair causes water to pour from a magical sac on its spine, either a stream of water at a rate of 1 gallon per round, or a fountain in a 5-foot-long stream at a rate of 5 gallons per round. It can stop the flow of water as a single action.
Common Questions
How much HP does a Grodair have?
88 hit points.
What level is a Grodair?
Level 5.
What is a Grodair's Armor Class?
AC 20.
How fast can a Grodair move?
Speed 25 ft., swim 50 ft.
Use Grodair at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.