Grodair

The Grodair is a Level 5 creature, with Armor Class 20 and 88 hit points. The grodair is a capricious fey creature from the First World that resembles a massive, multi-legged fish with a magical organ that generates infinite water.

Grodair, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Death Flood** (conjuration, primal, water) When a grodair dies, its body explodes in a blast of pressurized water that deals 4d6 bludgeoning damage to creatures within a 15-foot emanation (22 basic Reflex save). A creature that fails its save is pushed 5 feet (or 10 feet on a critical failure). - **Muddy Field** (primal, transmutation, water) The grodair transforms all soil, sand, or similar sediment in a 10-foot emanation into mud for 1 round. This mud is difficult terrain for creatures other than grodairs. - **Organ of Endless Water** (conjuration, manipulate, primal, water) The grodair causes water to pour from a magical sac on its spine, either a stream of water at a rate of 1 gallon per round, or a fountain in a 5-foot-long stream at a rate of 5 gallons per round. It can stop the flow of water as a single action.

Common Questions

How much HP does a Grodair have?

88 hit points.

What level is a Grodair?

Level 5.

What is a Grodair's Armor Class?

AC 20.

How fast can a Grodair move?

Speed 25 ft., swim 50 ft.

Use Grodair at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Grodair into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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