The Hamatula is a Level 11 creature, with Armor Class 31 and 165 hit points. A sadistic guardian of Hell's vaults that excels at pinning foes to surfaces with its jagged, detachable spines.
- **Attack of Opportunity** Barb only. A hamatula gains an extra reaction at the start of each of its turns that it can use only to make an Attack of Opportunity. It can't use more than one Attack of Opportunity triggered by the same action. In addition to the normal trigger, a hamatula can make an Attack of Opportunity against a creature that touches it or an adjacent creature that attempts a melee Strike against it.
- **Bloodletting** On a critical hit, the hamatula's barbs deal 3d6 persistent damage.
- **Frightful Strike** (divine, emotion, enchantment, fear, mental) **Trigger** The hamatula hits a creature with a barb Strike The creature struck must succeed at a 27 Will save or become frightened 2 (or frightened 3 on a critical failure). Regardless of the result of its saving throw, the creature is then temporarily immune to Frightful Strike for 24 hours.
- **Impaling Barb** The hamatula makes a barb Strike, then Stride up to half its Speed without triggering reactions. If the Strike hits, the hamatula impales the target with one of its barbs and snaps the barb free as it moves away from the target. This deals an additional 2d8 piercing damage to the target and pins it to an adjacent surface, rendering it immobilized (Escape 29).
- **Warden of Erebus** A hamatula's glyph of warding innate spell can contain any common spell from the Core Rulebook that meets the criteria in glyph of warding; the hamatula doesn't need to provide the spell.
Common Questions
How much HP does a Hamatula have?
165 hit points.
What level is a Hamatula?
Level 11.
What is a Hamatula's Armor Class?
AC 31.
How fast can a Hamatula move?
Speed 25 ft., fly 30 ft.
Use Hamatula at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.