Haniver

The Haniver is a Level 0 creature, with Armor Class 15 and 9 hit points. The haniver is a mischievous aquatic fey that thrives on sabotaging the equipment and organization of coastal travelers.

Haniver, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Rearrange Possessions** (or) 2 (manipulate) The haniver attempts to Steal a small object off a target's person. If they succeed, they also rifle through and rearrange the contents of the target's pockets, pouches, and other containers. The next time the target attempts to draw a weapon or retrieve a worn item, doing so requires two Interact actions instead of one. The haniver can Steal an object that's closely guarded using this action without the –5 penalty, though not objects that would be extremely noticeable or time-consuming to remove. They can spend 2 actions instead of 1 to use this ability to Steal from a creature in combat or otherwise on guard.

Common Questions

How much HP does a Haniver have?

9 hit points.

What level is a Haniver?

Level 0.

What is a Haniver's Armor Class?

AC 15.

How fast can a Haniver move?

Speed 10 ft., fly 20 ft., swim 20 ft.

Use Haniver at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Haniver into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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