The Harpy is a Level 5 creature, with Armor Class 22 and 68 hit points. The harpy is a winged predator that lures travelers to their doom using a magical, irresistible song.
- **Captivating Song** (auditory, concentrate, enchantment, incapacitation, mental, primal) The harpy cries out an eerie, compelling melody. Each non-harpy creature within a 300-foot aura must attempt a 21 Will save to avoid becoming captivated by the harpy's song. The effect lasts for 1 round, but if the harpy uses this ability again on subsequent rounds, it extends the duration by 1 round for all affected creatures. Once a creature succeeds at any save against Captivating Song, that creature is temporarily immune to Captivating Songs for 24 hours.
Success: The creature is unaffected.
Failure: The creature is fascinated, and it must spend each of its actions to move closer to the harpy as expediently as possible, while avoiding obvious dangers. If a captivated creature is adjacent to the harpy, it stays still and doesn't act. If attacked by the harpy, the creature is freed from captivation at the end of the harpy's turn.
Critical Failure: As failure, but if attacked by the harpy, the creature can attempt a new save at the start of its next turn, rather than being freed at the end of the harpy's turn.
Common Questions
How much HP does a Harpy have?
68 hit points.
What level is a Harpy?
Level 5.
What is a Harpy's Armor Class?
AC 22.
How fast can a Harpy move?
Speed 20 ft., fly 60 ft.
Use Harpy at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.