Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Harpy is a Level 5 creature, with Armor Class 21 and 75 hit points. The harpy is a winged predator that lures travelers to their doom using a magical, irresistible song.
Wind's Whispers (air, primal). When a harpy speaks, they can choose one creature within 90 feet. That creature can hear the harpy's words over any other sound, but no other creature hears the words at all. Stench (aura, olfactory). 30 feet. DC 21 Fortitude save. A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute. Hungry Winds (2 actions) (air, concentrate, primal). The harpy uses the wind to pull its prey closer. A target within 20 feet must succeed at a DC 21 Fortitude save or be pulled adjacent to the harpy, where they make a jaws Strike against the target. If the target was pulled off the ground and can't fly, it then falls as normal. Putrid Plague (disease). The sickened and unconscious conditions from putrid plague can't end or be reduced until the disease is cured. Saving Throw DC 19 Fortitude save. Stage 1 carrier with no ill effect (1d4 hours), Stage 2 Sickened 1 (1 day), Stage 3 sickened 1 and Slowed 1 (1 day), Stage 4 Unconscious (1 day), Stage 5 dead
75 hit points.
Level 5.
AC 21.
Speed 20 ft., fly 60 ft.
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