The Harpy Skeleton is a Level 5 creature, with Armor Class 22 and 60 hit points. A harpy skeleton is the reanimated remains of a winged predator, driven by a mindless hunger to haunt desolate heights.
Stat Block
Size: Medium
Type: skeleton
Level: 5
Armor Class: 22
Hit Points: 60
Speed: 20 ft., fly 40 ft.
STR: 4
DEX: 4
CON: 2
INT: -5
WIS: 0
CHA: 4
Fortitude Save: +11
Reflex Save: +15
Will Save: +9
Perception: +9
Senses: darkvision
Skills: Acrobatics +11, Intimidation +13
Traits: mindless, skeleton, undead
Immunities: mental, poison, death effects, disease, paralyzed, unconscious
- **Shriek** (auditory, concentrate, emotion, fear, mental) The harpy skeleton emits an unearthly, bone-chilling scream that deals 4d10 mental damage to all creatures in a 30-foot cone (26 basic Will save). A creature that fails its save is frightened 1 (or frightened 2 on a critical failure). The harpy skeleton can't Shriek again for 1d4 rounds.
Common Questions
How much HP does a Harpy Skeleton have?
60 hit points.
What level is a Harpy Skeleton?
Level 5.
What is a Harpy Skeleton's Armor Class?
AC 22.
How fast can a Harpy Skeleton move?
Speed 20 ft., fly 40 ft.
Use Harpy Skeleton at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.