Hekatonkheires Titan

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Hekatonkheires Titan is a Level 24 creature, with Armor Class 52 and 500 hit points. A hundred-handed cosmic sentinel of planar chaos, the Hekatonkheires Titan functions as a living engine of spatial destruction.

Hekatonkheires Titan, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Saving Throws: +4 status to all saves vs. mental or divine Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. All-Around Vision. This monster can see in all directions simultaneously and therefore can't be flanked. +4 Status to All Saves vs. Mental or Divine Impossible Stature (aura, divine, illusion, mental). 120 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 48 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round. Reactive Strike (reaction). The hekatonkheires gains 99 extra reactions on their turn that they can use only to make Reactive Strikes. Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike. Demolish Veil (free action). Frequency once per month. Trigger The titan casts Interplanar Teleport. Effect The titan arrives in a storm of shattered planar barriers. This has the effects of a 10th-rank Wrathful Storm. Hundred-Dimension Grasp (1 action). The titan reaches between realities to drag foes closer. They attempt an Athletics check and compare the result to the Fortitude DCs of all foes within 120 feet. On a success, a foe is teleported to any square the titan chooses within 120 feet; on a critical success, it's also Paralyzed for 1 round. The titan can Grab any foe brought within 30 feet as a free action. Hundred-Handed Whirlwind (2 actions). The titan overwhelms opponents with blows both conventional and interplanar. They make one empty weapon Strike against each foe within reach. Even on a failed attack (but not a critical failure), the titan deals 24 force damage to the target. This counts as three attacks for the titan's multiple attack penalty, but the penalty doesn't increase until all attacks have been made. Send Beyond (1 action). Requirements The titan has a creature Grabbed or Restrained. Effect The titan thrusts the creature into a nightmare realm full of lightless hands and eyes. This has the effects of Quandary (DC 48). The titan can't use Send Beyond for 1d4 rounds. Shape Emptiness (free action). The titan molds a weapon from interstellar darkness. This empty weapon is a +3 major striking weapon in any form. The titan can't be disarmed of this weapon and it deals an additional 2d12 force damage. If Released, an empty weapon vanishes.

Common Questions

How much HP does a Hekatonkheires Titan have?

500 hit points.

What level is a Hekatonkheires Titan?

Level 24.

What is a Hekatonkheires Titan's Armor Class?

AC 52.

How fast can a Hekatonkheires Titan move?

Speed 60 ft., fly 60 ft., unfettered movement.

Use Hekatonkheires Titan at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Hekatonkheires Titan into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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