The Hellbound Attorney is a Level 4 creature, with Armor Class 20 and 60 hit points. The Hellbound Attorney is a diabolical litigator who exploits linguistic loopholes to shrug off spells and verbal commands.
Stat Block
Size: Medium
Type: devil
Level: 4
Armor Class: 20
Hit Points: 60
Speed: 20 ft.
STR: 1
DEX: 2
CON: 0
INT: 4
WIS: 1
CHA: 3
Fortitude Save: +9
Reflex Save: +12
Will Save: +13
Perception: +11
Senses: greater darkvision
Skills: Acrobatics +10, Deception +11, Diplomacy +11 (+13 to Make an Impression), Intimidation +11, Society +12, Legal Lore +14
Traits: uncommon, devil, fiend, human, humanoid
Resistances: fire 4
Weaknesses: good 2
Abilities & Attacks
- **Abrogation of Consequences** **Trigger** The Hellbound attorney rolls a success or critical failure on a saving throw against a linguistic effect The attorney finds a loophole in the wording of the effect, turning the success into a critical success or a critical failure into a normal failure.
- **Opening Statement** (auditory, concentrate) **Trigger** The Hellbound attorney's turn begins The attorney enumerates the alleged crimes of a creature they can see and attempts a Lore check against that creature's Will DC. On a success, the attorney's Strike deal an additional 2d6 precision damage (4d6 precision damage on a critical success) to the creature until the end of the attorney's turn.
Common Questions
How much HP does a Hellbound Attorney have?
60 hit points.
What level is a Hellbound Attorney?
Level 4.
What is a Hellbound Attorney's Armor Class?
AC 20.
How fast can a Hellbound Attorney move?
Speed 20 ft.
Use Hellbound Attorney at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.