Hellbound Attorney

The Hellbound Attorney is a Level 4 creature, with Armor Class 20 and 60 hit points. The Hellbound Attorney is a diabolical litigator who exploits linguistic loopholes to shrug off spells and verbal commands.

Hellbound Attorney, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Abrogation of Consequences** **Trigger** The Hellbound attorney rolls a success or critical failure on a saving throw against a linguistic effect The attorney finds a loophole in the wording of the effect, turning the success into a critical success or a critical failure into a normal failure. - **Opening Statement** (auditory, concentrate) **Trigger** The Hellbound attorney's turn begins The attorney enumerates the alleged crimes of a creature they can see and attempts a Lore check against that creature's Will DC. On a success, the attorney's Strike deal an additional 2d6 precision damage (4d6 precision damage on a critical success) to the creature until the end of the attorney's turn.

Common Questions

How much HP does a Hellbound Attorney have?

60 hit points.

What level is a Hellbound Attorney?

Level 4.

What is a Hellbound Attorney's Armor Class?

AC 20.

How fast can a Hellbound Attorney move?

Speed 20 ft.

Use Hellbound Attorney at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Hellbound Attorney into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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