The Hellcat is a Level 7 creature, with Armor Class 25 and 110 hit points. The hellcat is a translucent fiendish predator that gains perfect invisibility when standing in bright light.
- **Fade into the Light** (divine, illusion) **Trigger** The hellcat begins its turn in bright light The hellcat becomes invisible until its no longer in bright light. If the hellcat uses a hostile action, the invisibility ends after that hostile action is completed.
- **Fearful Attack** The hellcat deals an additional 1d6 precision damage to frightened creatures.
- **Infernal Mindlink** (concentrate, divine, divination) The hellcat telepathically link its senses to all other hellcats within 100 feet for 10 minutes. It loses this contact with any hellcat that moves out of a 100-foot radius. While linked to at least one ally, the hellcat can't be flanked and gains a +2 status bonus to Will saving throws.
- **Menacing Growl** (auditory, emotion, fear, mental) The hellcat produces a low growl to disorient and frighten foes. The hellcat can cause this vocalization to originate from somewhere else within 30 feet. Non-fiends in a 15-foot burst must attempt a 25 Will save. The hellcat can't issue another Menacing Growl for 1d4 rounds.
Critical Success: The creature is unaffected and is temporarily immune for 24 hours.
Success: The creature is frightened 1.
Failure: The creature is frightened 2.
Critical Failure: The creature is frightened 4.
- **Pounce** The hellcat Stride and makes a Strike at the end of that movement. If the hellcat began this action hidden, it remains hidden until after the ability's Strike.
Common Questions
How much HP does a Hellcat have?
110 hit points.
What level is a Hellcat?
Level 7.
What is a Hellcat's Armor Class?
AC 25.
How fast can a Hellcat move?
Speed 35 ft.
Use Hellcat at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.