Hellcat

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Hellcat is a Level 7 creature, with Armor Class 25 and 110 hit points. The hellcat is a translucent fiendish predator that gains perfect invisibility when standing in bright light.

Hellcat, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Saving Throws: +1 status to all saves vs. magic Fiendish Telepathy 100 feet (aura, magical, mental). This functions as telepathy, except that the hellcat can speak mentally to any creature, regardless of language. This doesn't grant the hellcat the ability to understand what the other creature is thinking, unless that creature also understands Diabolic. A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. +1 Status to All Saves vs. Magic Elusive Terror (divine, mental). A hellcat can live within the fears of others and use their dread to hide from sight. The hellcat can Hide in the presence of Frightened creatures. If successful, the hellcat becomes Hidden from frightened creatures as if it moved behind cover or into concealment, but must otherwise Hide normally from non-frightened creatures. Fearful Attack. The hellcat deals an additional 1d6 precision damage to Frightened creatures. Hell Pack Mindlink (1 action) (concentrate, divine). The hellcat telepathically links its senses to all other hellcats within 100 feet for 10 minutes. It loses this contact with any hellcat that moves out of a 100-foot radius. While linked to at least one ally, the hellcat can't be flanked and gains a +2 status bonus to Will saving throws. Menacing Growl (2 actions) (auditory, emotion, fear, mental). The hellcat produces a low growl to disorient and frighten foes. The hellcat can cause this vocalization to originate from somewhere else within 30 feet. Non-fiends in a 15-foot burst must attempt a DC 25 Will save. The hellcat can't issue another Menacing Growl for 1d4 rounds. Critical Success The creature is unaffected and is temporarily immune for 24 hours. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4. Pounce (1 action). The hellcat Strides and makes a Strike at the end of that movement. If the hellcat began this action Hidden, it remains hidden until after the ability's Strike.

Common Questions

How much HP does a Hellcat have?

110 hit points.

What level is a Hellcat?

Level 7.

What is a Hellcat's Armor Class?

AC 25.

How fast can a Hellcat move?

Speed 25 ft.

Use Hellcat at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Hellcat into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

Legal notices

More Monsters