Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Hermit Crab Swarm is a Level 4 creature, with Armor Class 20 and 42 hit points. A hermit crab swarm is a roiling mass of armored crustaceans that overwhelms prey through sheer numbers and sharp pincers.
Tremorsense (Imprecise) 15 feet. Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Swarm Mind. This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.
Swarming Snips (1 action). Each enemy in the swarm's space takes 2d8 piercing damage (DC 20 basic Reflex save). Creatures that fail this save also take 1d4 bleed.
Common Questions
How much HP does a Hermit Crab Swarm have?
42 hit points.
What level is a Hermit Crab Swarm?
Level 4.
What is a Hermit Crab Swarm's Armor Class?
AC 20.
How fast can a Hermit Crab Swarm move?
Speed 30 ft., swim 15 ft.
Use Hermit Crab Swarm at your table
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License
This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.