Hesperid

The Hesperid is a Level 9 creature, with Armor Class 28 and 175 hit points. A hesperid is a celestial nymph bound to the beauty of the setting sun, acting as a guardian of remote coastal or mountain vistas.

Hesperid, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Sunset Dependent** A hesperid is mystically bonded to a single remote location with a good view of the sunset—usually an island, coastal cliff, or valley. If they aren't at that location and able to see the sky at sunset on any given day, they become drained 1, increasing the value by 1 for each missed sunset and reducing by 1 only when they see the sunset. A hesperid can perform a 24-hour ritual to bond to a new location. - **Create Golden Apple** (primal, transmutation) While the hesperid is within their bonded location, they can spin golden light around an object they're holding of up to 20 cubic feet in volume and up to 80 Bulk. Doing so condenses the object into a magic apple made of golden light with light Bulk. The golden apple reverts back to its original shape after a full day away from the hesperid's bonded location, or when the hesperid spends a single action (which has the concentrate trait) to end the effect.

Common Questions

How much HP does a Hesperid have?

175 hit points.

What level is a Hesperid?

Level 9.

What is a Hesperid's Armor Class?

AC 28.

How fast can a Hesperid move?

Speed 30 ft., fly 60 ft.

Use Hesperid at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Hesperid into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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