Hezrou

The Hezrou is a Level 11 creature, with Armor Class 31 and 245 hit points. A massive, toad-like demon of rot and filth that dominates its environment through physical brutality and a debilitating aura of stench.

Hezrou, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Purity Vulnerability** A hezrou revels in the foulness it exudes and becomes distraught when contaminations are purified. The first time in a round when a contamination is purified (such as via purify food and drink) or a toxin is neutralized (such as via neutralize poison) within 30 feet of a hezrou, the demon takes 6d6 mental damage. - **Stench** (aura, olfactory) 30 feet. A creature entering the aura or starting its turn in the aura must succeed at a 27 Fortitude save or become sickened 1 (plus slowed 1 for as long as itʼs sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute. - **Poisonous Pustules** (poison) **Requirements** The hezrou is grappling a creature Toxic fluids spurt from burst boils and weeping wens on the hezrou's body. A creature grabbed or restrained by the hezrou takes 2d12+6 poison damage (30 basic Fortitude save).

Common Questions

How much HP does a Hezrou have?

245 hit points.

What level is a Hezrou?

Level 11.

What is a Hezrou's Armor Class?

AC 31.

How fast can a Hezrou move?

Speed 30 ft., swim 30 ft.

Use Hezrou at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Hezrou into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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