Hieracosphinx

Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary 3 (Second Edition).

The Hieracosphinx is a Level 5 creature, with Armor Class 22 and 70 hit points. A hieracosphinx is a savage, falcon-headed predator that combines aerial agility with brute predatory force.

Hieracosphinx, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Buck (reaction). DC 23 Contingent Glyph (abjuration, occult). A hieracosphinx has an innate magical defense similar to a contingency. When they take a specific type of energy damage (varying by the individual sphinx), they can use their reaction to have the glyph cast haste on them. The glyph is then dormant for 1 week. A critical success to Recall Knowledge about a particular hieracosphinx (30 or higher on the check) reveals which damage type triggers the glyph. Pounce (1 action). The hieracosphinx Strides and makes a Strike at the end of that movement. If they began this action hidden, they remain hidden until after the attack. Shriek (1 action) (auditory, incapacitation). The hieracosphinx emits a shrill, ear-piercing shriek. Each non-sphinx in a 60-foot emanation must attempt a DC 22 Fortitude save. Any creature that attempts a save is temporarily immune for 24 hours. Critical Success: The creature is temporarily immune to that hieracosphinx's shriek for 24 hours. Success: The creature is deafened for 1 round. Failure: The creature is deafened for 1 minute and stunned 1.

Common Questions

How much HP does a Hieracosphinx have?

70 hit points.

What level is a Hieracosphinx?

Level 5.

What is a Hieracosphinx's Armor Class?

AC 22.

How fast can a Hieracosphinx move?

Speed 30 ft., fly 60 ft.

Use Hieracosphinx at your table

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License

Game statistics on this page are Open Game Content, used under the Open Game License v1.0a. The full license and the Section 15 copyright notice are on zapgm.com/legal.

The creature description and artwork are ZapGM Product Identity.

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