Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Hodag is a Level 6 creature, with Armor Class 24 and 90 hit points. The hodag is a squat, spiky-backed predator known for its extreme ferocity and the serrated tail it uses to hide its tracks.
Trackless. A hodag sweeps the ground behind it with its tail as it moves, obscuring its tracks. The DCs of checks to Track a hodag are increased by 10. Ferocity (reaction). Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability Rip and Tear (2 actions). The hodag makes two claw Strikes and one jaws Strike in any order. Toss (2 actions). The hodag Strides, then makes a Strike against a target in reach. If it moves at least 20 feet and succeeds at its Strike, the hodag deals damage normally and then attempts an Athletics check against the creature's Fortitude DC to toss the enemy into the air. On a success, the tossed creature is thrown 10 feet in a straight line in the direction of the hodag's choice and then lands Prone. If the creature is knocked into a solid object, it takes 1d6 bludgeoning damage before landing prone. The hodag can instead toss a creature straight up in the air. The creature lands in the same square where it started, takes 1d6 bludgeoning damage, and falls prone. Knockdown (1 action). Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry. Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.
90 hit points.
Level 6.
AC 24.
Speed 25 ft., burrow 15 ft.
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