Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Horned Dragon (Ancient, Spellcaster) is a Level 17 creature, with Armor Class 41 and 315 hit points. A gargantuan dragon that uses natural camouflage and primal magic to ambush intruders within dense forests.
Saving Throws: +1 status to all saves vs. primal Camouflage. The dragon can Hide in natural environments even if they don't have cover. +1 Status to All Saves vs. Primal Frightful Presence (aura, emotion, fear, mental). 90 feet. DC 37 Will save. A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4. Miasma (aura, poison). 20 feet. After the dragon uses their Poison Breath, a cloud of poison gas continues to emanate from their body for 1 round. Any creature that ends its turn in the miasma takes 4d6 poison damage (DC 37 basic Fortitude save). Any creature in the miasma is Concealed and treats other creatures as concealed. The dragon can see through this concealment. Twisting Tail (reaction). Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using. Effect The dragon makes a tail Strike at the creature with a –2 penalty. If the Strike hits, the dragon disrupts the creature's action. Forest Passage. The horned dragon ignores any difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede their progress. Impaling Charge (2 actions). Requirements The dragon doesn't have a creature impaled on their horn. Effect The dragon attempts to gore a foe. They Stride, then attempt a horn Strike. On a hit, the target becomes impaled on the dragon's horn. The creature is Grabbed while on the horn (and can attempt to Escape as normal). The dragon doesn't need to use additional actions to keep the impaled creature grabbed. If the dragon moves, they bring the grabbed creature along with them. Poison Breath (2 actions) (poison, primal). The dragon breathes a toxic cloud that deals 18d6 poison damage in a 60-foot cone (DC 37 basic Fortitude save). They can't use Poison Breath again for 1d4 rounds. Trackless Journey. The horned dragon always gains the benefits of Cover Tracks in natural surroundings, even while moving at full speed.
315 hit points.
Level 17.
AC 41.
Speed 50 ft., fly 200 ft., swim 50 ft., forest passage, trackless journey.
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