Hungry Ghost

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Hungry Ghost is a Level 6 creature, with Armor Class 23 and 60 hit points. A hungry ghost is a deceptive spirit that maintains a lifelike appearance to blend into humanoid societies.

Hungry Ghost, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Hit Points: 60 (rejuvenation, void healing) Living Visage. While they have more than 30 HP, the hungry ghost appears to be a living creature. They have an automatic result of 34 on Deception checks and DCs to conceal their undead status and can Feed on the Living covertly. Feed on the Living (2 actions) (divine, void). The hungry ghost touches a living creature in reach to steal its life force. If the ghost is in their living visage, they can disguise Feed on the Living as a benign touch and delay the effects for up to 1 minute while keeping the target unaware of the effect. A creature can be affected by only one delayed Feed on the Living at a time, and if the ghost loses their living visage during that minute, the delayed effect is lost. When Feed on the Living takes effect, the target takes 2d8+4 void damage, depending on the result of its DC 24 Fortitude save. Critical Success The target's life energy overpowers the ghost. The hungry ghost takes 5 vitality damage, and the target is unaffected. Success The target takes half damage, and the hungry ghost regains HP equal to the damage dealt. Failure The target takes full damage and is Enfeebled 1 for 1 minute, and the hungry ghost regains HP equal to the damage dealt. Critical Failure The target takes double damage and is Enfeebled 2 for 1 minute, and the hungry ghost regains HP equal to the damage dealt. Ravenous Undoing. In each 24-hour period, the hungry ghost must use Feed on the Living to consume 30 HP (any HP the ghost would gain count toward this total, even if the ghost has enough HP that they don't actually regain the full amount). If the ghost hasn't consumed enough HP, they mindlessly and recklessly feed on any living creature they come across until satiated. Rejuvenation (divine). When a hungry ghost is destroyed, they reform after 2d4 days fully healed at the location where they were last destroyed. They're only permanently destroyed when they have been given a proper burial, have had their grave cleaned and maintained for at least a year, or have been judged to be redeemed by the goddess of death. Void Healing. A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Common Questions

How much HP does a Hungry Ghost have?

60 hit points.

What level is a Hungry Ghost?

Level 6.

What is a Hungry Ghost's Armor Class?

AC 23.

How fast can a Hungry Ghost move?

Speed fly 25 ft.

Use Hungry Ghost at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Hungry Ghost into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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