Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Hyakume is a Level 15 creature, with Armor Class 36 and 275 hit points. A hyakume is a massive, multi-eyed aberration that hoards knowledge and stolen memories with a singular, alien focus.
Armor Class: 36 (all-around vision) Saving Throws: +2 status to all saves vs. magic Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Lore Master. A hyakume can use their Bardic Lore skill to Recall Knowledge on any topic, and they know any languages common to an area they have spent a day or more in. At-Will Spells. The monster can cast its at-will spells any number of times without using up spell slots. All-Around Vision. This monster can see in all directions simultaneously and therefore can't be flanked. +2 Status to All Saves vs. Magic Light Blindness. When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled. Eye Probe (3 actions) (occult). Frequency once per day. Effect Up to six of the hyakume's eyes detach from the hyakume's body. Each eye has AC 26, HP 1, and a fly speed of 40 feet. The hyakume can see through all of their eye probes. They can move the probes all in separate directions using a single Sustain action. A hyakume can have no more than six eye probes active at a time; using this ability to create more causes the eye or eyes farthest away to shrivel and die. The hyakume can deliver touch spells through their eye probes and can make melee spell attacks through them. In addition, the hyakume can Steal Memories through an eye probe using a single action by touching the target with the eye. Scatterbrain Palm (incapacitation, mental, occult). A creature hit by the hyakume's fist Strike must attempt a DC 36 Will save. The creature is then temporarily immune until start of its next turn. Critical Success The creature is unaffected. Success The creature is Stunned 1. Failure The creature is Stunned 2. Critical Failure The creature is Stunned 3 and the hyakume can use Steal Memories on the target as part of this action. Steal Memories (3 actions) (emotion, mental, occult). The hyakume reaches out with their mind and attempts to steal memories from a creature within 30 feet. The target must succeed at a DC 40 Will saving throw or become Stupefied 2 and have some of its memories stolen. The hyakume learns some of the target's memories (chosen by the GM), which are then lost to the target.
275 hit points.
Level 15.
AC 36.
Speed 25 ft.
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