The Ice Mephit is a Level 1 creature, with Armor Class 17 and 18 hit points. The ice mephit is a cruel, diminutive elemental born from the convergence of frozen mist and freezing winds.
Stat Block
Size: Small
Type: air
Level: 1
Armor Class: 17
Hit Points: 18
Speed: 20 ft., fly 25 ft.
STR: 0
DEX: 4
CON: 0
INT: -2
WIS: 0
CHA: 2
Fortitude Save: +5
Reflex Save: +9
Will Save: +3
Perception: +3
Senses: darkvision
Skills: Acrobatics +7, Intimidation +5
Traits: uncommon, air, elemental, water
Immunities: bleed, cold, poison, paralyzed, sleep
Weaknesses: fire 3
Abilities & Attacks
- **Breath Weapon** (arcane, cold) The ice mephit breathes shards of ice in a 15-foot cone that deals 1d6 cold damage and 1d6 piercing damage to each creature within the area (17 basic Reflex save). The ice mephit can't use Breath Weapon again for 1d4 rounds.
Common Questions
How much HP does an Ice Mephit have?
18 hit points.
What level is an Ice Mephit?
Level 1.
What is an Ice Mephit's Armor Class?
AC 17.
How fast can an Ice Mephit move?
Speed 20 ft., fly 25 ft.
Use Ice Mephit at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.