Iceberg Clam

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Iceberg Clam is a Level 13 creature, with Armor Class 31 and 240 hit points. The iceberg clam is a massive aquatic elemental that snares its prey by freezing the water around its own body.

Iceberg Clam, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Watery Body. The iceberg clam can occupy the same space as other creatures and is considered difficult terrain to other creatures. Ambush Freeze (reaction). Requirements The iceberg clam does not have a frozen shell. Trigger An enemy enters or attempts to leave the clam's space. Effect The iceberg clam uses Frozen Shell. Boil (1 action) (fire, water). Frequency once per round. Effect All creatures in the iceberg clam's space take 4d10 persistent fire damage (DC 33 basic Fortitude save) and if the iceberg clam has a frozen shell, the shell takes 20 fire damage that bypasses Hardness. A creature can't recover from this persistent fire damage while in the iceberg clam's space. Frozen Shell (1 action). The iceberg clam covers itself with a frozen shell. All creatures in the iceberg clam's space can't leave those squares for as long as the frozen shell is in place. The shell has AC 10, Hardness 10, and 60 Hit Points, and it's immune to critical hits and precision damage. If the iceberg clam moves, all creatures trapped within its shell move with the clam. While an iceberg clam has a frozen shell, any attacks originating from outside the iceberg clam's space must target the shell. The iceberg clam can Dismiss its shell. If the iceberg clam does so or the shell is reduced to 0 Hit Points, the iceberg clam can't use Ambush Freeze or Frozen Shell again for 1d4 rounds. Heated Jet (2 actions) (fire, move, water). Requirements The iceberg clam does not have a frozen shell. Effect The iceberg clam surges along a jet of superheated water, moving up to 60 feet in a straight line and dealing 4d10 fire damage to creatures along its path (DC 33 basic Reflex save).

Common Questions

How much HP does an Iceberg Clam have?

240 hit points.

What level is an Iceberg Clam?

Level 13.

What is an Iceberg Clam's Armor Class?

AC 31.

How fast can an Iceberg Clam move?

Speed 5 ft., swim 30 ft.

Use Iceberg Clam at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Iceberg Clam into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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