Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Icewyrm is a Level 10 creature, with Armor Class 30 and 185 hit points. An icewyrm is a massive, serpentine elemental that haunts frozen depths and glacial caverns.
Explosion (cold). When the icewyrm dies, it explodes, dealing 8d6 cold damage to each creature in a 10-foot emanation (DC 27 basic Reflex save). Breathe Ice Shards (2 actions) (cold, primal). The icewyrm breathes a 60-foot line of freezing shards of razor-sharp ice, dealing 3d12 cold plus 3d12 piercing damage to every creature in the line (DC 29 basic Reflex save). The icewyrm can't use Breathe Ice Shards again for 1d4 rounds. Ice Burrow. The Icewyrm can Burrow through ice or snow with a Speed of 20 feet. It moves at its full burrow Speed, leaving no tunnels or signs of its passing.
185 hit points.
Level 10.
AC 30.
Speed 25 ft., burrow 20 ft., swim 60 ft., ice burrow only.
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