The Icewyrm is a Level 10 creature, with Armor Class 30 and 185 hit points. An icewyrm is a massive, serpentine elemental that haunts frozen depths and glacial caverns.
Stat Block
Size: Huge
Type: cold
Level: 10
Armor Class: 30
Hit Points: 185
Speed: 25 ft., swim 60 ft.
STR: 7
DEX: 7
CON: 5
INT: -1
WIS: 5
CHA: 3
Fortitude Save: +20
Reflex Save: +21
Will Save: +17
Perception: +19
Senses: darkvision
Skills: Athletics +21
Traits: amphibious, cold, elemental, water
Immunities: bleed, cold, poison, paralyzed, sleep
Weaknesses: fire 10
Abilities & Attacks
- **Explosion** (cold) When the icewyrm dies, it explodes, dealing 8d6 cold damage to each creature in a 10-foot emanation (27 basic Reflex save).
- **Breath Weapon** (cold, evocation, primal) The icewyrm breathes a 60-foot line of freezing shards of razor-sharp ice, dealing 3d12 cold damage and 3d12 piercing damage to every creature in the line (29 basic Reflex save). The icewyrm can't use Breath Weapon again for 1d4 rounds.
- **Ice Burrow** The icewyrm can Burrow through ice or snow with a Speed of 20 feet. It moves at its full burrow Speed, leaving no tunnels or signs of its passing.
Common Questions
How much HP does an Icewyrm have?
185 hit points.
What level is an Icewyrm?
Level 10.
What is an Icewyrm's Armor Class?
AC 30.
How fast can an Icewyrm move?
Speed 25 ft., swim 60 ft.
Use Icewyrm at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.