The Imentesh is a Level 10 creature, with Armor Class 30 and 175 hit points. An imentesh is a sophisticated herald of the Maelstrom that uses silver-tongued lies and chaotic magic to destabilize the foundations of reality.
Stat Block
Size: Large
Type: monitor
Level: 10
Armor Class: 30
Hit Points: 175
Speed: 25 ft., fly 25 ft., swim 25 ft.,
STR: 7
DEX: 5
CON: 5
INT: 7
WIS: 3
CHA: 5
Fortitude Save: +21
Reflex Save: +19
Will Save: +17
Perception: +19
Senses: darkvision, entropy sense (imprecise) 60 feet
Immunities: polymorph (unless it is a willing target)
Resistances: precision 10, protean anatomy 15
Weaknesses: lawful 10
Abilities & Attacks
- **Entropy Sense** (divination, divine, prediction) An akizendri can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the akizendri the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.
- **Protean Anatomy** (divine, transmutation) An akizendri's vital organs shift and change shape and position constantly. Immediately after the akizendri takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.
The akizendri is immune to polymorph effects unless it is a willing target. If blinded or deafened, the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
- **Change Shape** (concentrate, divine, polymorph, transmutation) The imentesh takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strike, but might change the damage type its Strike deal.
- **Constrict** 1d10+11 bludgeoning, 29
- **Inflict Warpwave** (divine, transmutation) An imentesh inflicts a warpwave on a creature within 100 feet (page 204; (29 Fortitude save to resist).
- **Sneak Attack** An imentesh's Strike deal an additional 2d6 precision damage to flat-footed targets.
- **Warpwave Strike** (divine, transmutation) Any creature struck and damaged by an imentesh's jaws Strike must succeed at a 29 Fortitude save or be subject to a warpwave (page 204).
Common Questions
How much HP does an Imentesh have?
175 hit points.
What level is an Imentesh?
Level 10.
What is an Imentesh's Armor Class?
AC 30.
How fast can an Imentesh move?
Speed 25 ft., fly 25 ft., swim 25 ft.,.
Use Imentesh at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.