Imp

The Imp is a Level 1 creature, with Armor Class 17 and 15 hit points. Imps are cunning tiny devils that act as messengers and tempters, using shapeshifting and invisibility to manipulate mortals.

Imp, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Change Shape** (concentrate, divine, polymorph, transmutation) • Boar size Medium; scent (imprecise) 30 feet; Speed 40 feet; Melee tusk +9 (finesse), Damage 1d10-1 piercing • Giant Spider size Medium; Speed 25 feet, climb 25 feet; Melee fangs +9 (finesse, poison), Damage 1d6-1 piercing plus 1d4 poison • Rat scent (imprecise) 30 feet; Speed 20 feet; Melee jaws +9 (agile, finesse), Damage 1 piercing • Raven scent; Speed 10 feet, fly 40 feet; Melee beak +9 (finesse), Damage 1 piercing - **Diabolic Healing** (concentrate, divine, healing, necromancy) The imp regains 1d6 Hit Points. - **Imp Venom** (poison) - **Infernal Temptation** (divine, concentrate, enchantment, evil, fortune) The imp offers a non-fiend within 15 feet a bargain, granting a boon of good luck if the creature accepts. The boon lasts for 1 hour once accepted. If the creature dies while the boon is in place, its soul travels to Hell, where it is bound for eternity and unable to be raised or resurrected except by wish or similar magic. Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result.

Common Questions

How much HP does an Imp have?

15 hit points.

What level is an Imp?

Level 1.

What is an Imp's Armor Class?

AC 17.

How fast can an Imp move?

Speed 20 ft., fly 30 ft.

Use Imp at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Imp into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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