Imp

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Imp is a Level 1 creature, with Armor Class 17 and 15 hit points. Imps are cunning tiny devils that act as messengers and tempters, using shapeshifting and invisibility to manipulate mortals.

Imp, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Telepathy (Touch) (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Change Shape (1 action) (concentrate, polymorph). The imp takes on the appearance of a Medium or smaller animal. While transformed, the imp loses their normal senses, innate spells, and special actions, but doesn't otherwise change their statistics and can still speak and use telepathy. The imp also gains any special senses of the animal and any Speeds the animal has. This doesn't change the attack and damage modifiers of their Strikes but might change the damage type their Strikes deal (depending on what kinds of attacks the animal has) and prevents them from exposing creatures to imp venom. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Fiendish Healing (1 action) (concentrate, divine, healing, vitality). Frequency once per round. Effect The imp regains 1d6 healing Hit Points. Fiendish Temptation (1 action) (concentrate, divine, fortune, unholy). Frequency once per day. Effect The imp offers a nonfiend within 15 feet a bargain, granting a boon of good luck if the creature accepts voluntarily. The boon lasts for 1 hour once accepted. Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result. If the creature dies while the boon is in place, the imp decides where the creature's soul travels. This typically makes the soul bound for eternity in the imp's home plane, and the creature unable to be raised or resurrected except by the Wish ritual or similar magic. Imp Venom (poison). Saving Throw DC 16 Fortitude save. Maximum Duration 6 rounds. Stage 1 1d6 poison damage and Clumsy 1 (1 round). Stage 2 1d6 poison damage, clumsy 1, and Slowed 1 (1 round)

Common Questions

How much HP does an Imp have?

15 hit points.

What level is an Imp?

Level 1.

What is an Imp's Armor Class?

AC 17.

How fast can an Imp move?

Speed 20 ft., fly 30 ft.

Use Imp at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Imp into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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