Jaathoom

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.

The Jaathoom is a Level 5 creature, with Armor Class 22 and 55 hit points. The jaathoom is a naturally invisible genie of the air that communicates through silent telepathic projections of shifting imagery.

Jaathoom, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Cloud of Visions (arcane, aura, mental). 60 feet. A jaathoom has Telepathy 60 feet but can only show images, not speak. Naturally Invisible. The jaathoom is Invisible at all times, though when they take a hostile action of any kind, they are Hidden instead of undetected until the start of their next turn, as the vague outline of their form is faintly visible for a short period of time. Turbulent Skies (air, arcane, aura). 20 feet. All squares in the emanation are difficult terrain for Striding and Flying creatures. Creatures with the air trait are immune. The jaathoom can activate or deactivate this aura as a single action with the concentrate trait. Change Shape (1 action) (arcane, concentrate, polymorph). The jaathoom transforms into a Small or Medium air elemental or aerial animal, such as an owl. This doesn't affect their statistics, but it could change the damage type of their Strikes. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Hurricane Blast (1 action) (air, arcane). Frequency once per round. Effect The jaathoom moves all creatures without the air trait in their turbulent skies aura 20 feet directly away, clockwise, or counterclockwise. A creature avoids being moved if it succeeds at a DC 21 Fortitude save. Ominous Dreams (2 actions) (mental, prediction). The jaathoom sends a prophetic dream to a sleeping creature within 10 feet. An unwilling creature avoids the vision if it succeeds at a DC 23 Will save. The jaathoom chooses the dream's subject, but not its exact events. The target sees a brief vision of its future related to that subject, with the effect of Augury. If the result is bad or mixed, the creature is Frightened 2 and can't recover from being frightened until it wakes.

Common Questions

How much HP does a Jaathoom have?

55 hit points.

What level is a Jaathoom?

Level 5.

What is a Jaathoom's Armor Class?

AC 22.

How fast can a Jaathoom move?

Speed 25 ft., fly 40 ft.

Use Jaathoom at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Jaathoom into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core © 2024 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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