Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary 2 (Second Edition).
The Jabberwock is a Level 23 creature, with Armor Class 49 and 500 hit points. A legendary engine of destruction from the realm of the fey, the jabberwock is a reality-warping dragon that sows chaos with sonic madness and buffeting winds.
Hit Points: 500 (regeneration 25 (deactivated by vorpal weapons)) Planar Acclimation. The jabberwock always treats the plane it is currently located on as its home plane. Frightful Presence (aura, emotion, fear, mental). 100 feet, DC 43 Vorpal Fear. A jabberwock damaged by a vorpal weapon becomes frightened 2 (or frightened 4 on a critical hit). Claws That Catch (reaction). Trigger A creature within the jabberwock's reach uses a manipulate action or a move action, leaves a square during a move action, makes a ranged attack, or uses a concentrate action; Effect The jabberwock makes a claw Strike against the triggering creature. If the Strike hits, the jabberwock disrupts the triggering action. Burble (2 actions). The jabberwock creates a blast of strange noises and shouted nonsense in the various languages it knows (and invariably some languages it doesn't know), creating one of two effects. The jabberwock can't Burble again for 1d4 rounds. - Confusion (aura, emotion, enchantment, mental, primal) 60 feet. Each creature in the emanation must succeed at a DC 46 Will save or become confused for 1d4 rounds. - Sonic Beam (evocation, primal, sonic) The jabberwock focuses its Burbling into a 60 foot line of sonic energy that deals 24d6 sonic damage to creatures in the area (DC 46 basic Reflex save). Jaws That Bite. If the jabberwock makes a jaws attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure. Whiffling (reaction) (aura). Trigger The jabberwock Flies or makes a wing Strike; Effect The jabberwock's wings whiffle, creating severe winds within a 30-foot emanation. These winds move outward from the jabberwock, and they persist until the start of the jabberwock's next turn. During this time, flight of any kind in the emanation requires a successful DC 43 Acrobatics check to Maneuver in Flight, and creatures flying toward the jabberwock are moving through greater difficult terrain. Creatures on the ground in the emanation must succeed at a DC 43 Athletics check to approach the jabberwock.
500 hit points.
Level 23.
AC 49.
Speed 35 ft., fly 60 ft.
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