Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core.
The Jann is a Level 4 creature, with Armor Class 20 and 60 hit points. Jann are the most numerous and earth-bound of the genies, composed of all four elements rather than just one.
Constant Spells. A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires. Commanding Presence (aura, emotion, fear, mental). 20 feet. A creature that enters the aura must succeed at a DC 19 Will save or be Frightened 1 (Frightened 2 on a critical failure) and is then temporarily immune for 1 minute. A genie (with the exception of another jann) takes a –4 circumstance penalty to its save. Elemental Resistance. The jann's elemental resistance applies to cold, electricity, and fire damage, as well as all damage from elemental sources (including environmental damage from the elemental planes and damage from anything with the air, earth, fire, metal, water, or wood trait). All Made One (1 action). The jann calls upon all of the elements that make up their being to gain an additional arcane spell they can cast at will and empower their Strikes with the element, dealing an extra 1d4 damage of the listed type. These benefits last until the jann uses this ability again. - Air Tailwind, 1d4 electricity; - Earth Pummeling Rubble, 1d4 bludgeoning; - Fire Breathe Fire, 1d4 fire; - Metal Thunderstrike, 1d4 electricity; - Water Hydraulic Push, 1d4 bludgeoning; - Wood Summon Plant or Fungus, 1d4 piercing. Change Shape (1 action) (arcane, concentrate, polymorph). The jann transforms into any Small or Medium animal. This doesn't affect their statistics, but it could change the damage type of their Strikes. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Wanderer's Wish (3 actions). Frequency three times per year. Effect The jann instantly grants the benefits of a critical success with the Wish ritual to a mortal creature. This has no cost. That creature specifies what they wish for, but the interpretation is up to the jann. A jann typically attempts to grant wishes in a way that encourages growth and exploration. A summoned jann can't use this ability.
60 hit points.
Level 4.
AC 20.
Speed 25 ft., fly 15 ft.
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