Japalisura

The Japalisura is a Level 12 creature, with Armor Class 33 and 235 hit points. The japalisura is a multi-faced fiendish archer born from the failures of divinity, excelling at sowing discord and confusion on the battlefield.

Japalisura, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Disorienting Faces** (aura, mental, visual) 30 feet. The japalisura's faces constantly shift and morph, each visage more grotesque than the last. When a creature enters or starts its turn in the aura, it must attempt a 32 Will save. Critical Success: The creature is unaffected and is temporarily immune to Disorienting Faces for 1 minute. Success: The creature is unaffected. Failure: The creature is disoriented by the horrible faces, taking a –2 circumstance penalty to checks and DCs against the japalisura while it remains in the aura. Critical Failure: As failure, except the circumstance penalty is –3. - **Return Arrow** **Trigger** The japalisura is targeted by a ranged attack from a bow **Requirements** The japalisura has at least one hand free and is wielding a bow The japalisura attempts to snatch the oncoming arrow from the air, gaining a +4 circumstance bonus to AC against the attack. If the attack misses, the japalisura snatches the arrow and makes a ranged bow Strike to fire the arrow from their own bow. - **False Foe** (divine, enchantment, incapacitation, mental) The japalisura whispers misleading words and falsehoods to one adjacent creature, attempting a Deception check against the target's Perception DC. Critical Success: For 1 minute, the target believes that one creature of the japalisura's choice is its mortal foe, spending all its actions to reach and attack that creature. At the end of each of its turns, the target can attempt a 32 Will save to end the effect early. Success: As critical success except the effect ends at the end of the creature's first turn, without the need for a Will save. Failure: The target sees through the japalisura's attempts at misdirection and is temporarily immune to False Foe for 1 day. - **Veil of Lies** Japalisuras can produce infinite arrows, as if from an invisible quiver. Each arrow carries a veil of lies that tears at the target's psyche, dealing 4d6 mental damage while simultaneously imparting an almost addictively sweet sensation. A japalisura's hatchets are also soaked in the same veil of lies. This damage s already reflected in the Strike above.

Common Questions

How much HP does a Japalisura have?

235 hit points.

What level is a Japalisura?

Level 12.

What is a Japalisura's Armor Class?

AC 33.

How fast can a Japalisura move?

Speed 40 ft.

Use Japalisura at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Japalisura into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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