Jinkin

The Jinkin is a Level 1 creature, with Armor Class 17 and 19 hit points. Jinkins are malicious, diminutive gremlins that find joy in the mechanical failure and ruined luck of others.

Jinkin, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Sneak Attack** The jinkin deals 1d6 extra precision damage to flat-footed creatures. - **Tinker** (curse, primal, transmutation) A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (DC 5 flat check or waste any action to Interact with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber.

Common Questions

How much HP does a Jinkin have?

19 hit points.

What level is a Jinkin?

Level 1.

What is a Jinkin's Armor Class?

AC 17.

How fast can a Jinkin move?

Speed 30 ft.

Use Jinkin at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Jinkin into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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