The Jungle Drake is a Level 6 creature, with Armor Class 23 and 90 hit points. The jungle drake is a lithe, venomous predator that excels at snatching prey from the forest floor and dragging them into the canopy.
- **Twisting Tail** **Trigger** A creature within reach of the jungle drake's stinger uses a move action or leaves a square during a move action it's using. The jungle drake Strike the target with its stinger. If it hits, the jungle drake disrupts the creature's action.
- **Draconic Frenzy** The jungle drake makes one fangs Strike and two stinger Strike in any order.
- **Jungle Drake Venom** (poison)
- **Predatory Grab** As Grab, but the jungle drake's Grab does not end if it moves away. Instead, it carries the grabbed creature with it. A jungle drake can't Fly while grabbing a creature unless that creature can also Fly.
- **Speed Surge** The jungle drake Stride or Fly twice.
- **Spit Venom** (poison) A jungle drake can spit a sticky glob of its venom to a range of 50 feet that explodes in a 10-foot burst. Those in the burst must succeed at a 24 Reflex save or be exposed to jungle drake venom. The jungle drake can't use Spit Venom again for 1d6 rounds.
- **Woodland Stride** The jungle drake ignores difficult terrain and greater difficult terrain from non-magical foliage.
Common Questions
How much HP does a Jungle Drake have?
90 hit points.
What level is a Jungle Drake?
Level 6.
What is a Jungle Drake's Armor Class?
AC 23.
How fast can a Jungle Drake move?
Speed 20 ft., fly 50 ft.,.
Use Jungle Drake at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.