Kangaroo

Legacy. These stats use the original (pre-Remaster) Pathfinder Second Edition rules from Pathfinder Bestiary 3 (Second Edition).

The Kangaroo is a Level 0 creature, with Armor Class 15 and 18 hit points. A muscular marsupial found in dry grasslands, known for its powerful legs and defensive instincts.

Kangaroo, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Powerful Leaper. The kangaroo doesn't need to Stride while attempting a Long Jump, nor does it automatically fail if it doesn't. Defensive Shove (reaction). Trigger The kangaroo takes damage from an adjacent creature; Effect The kangaroo attempts to Shove the creature that damaged it.

Common Questions

How much HP does a Kangaroo have?

18 hit points.

What level is a Kangaroo?

Level 0.

What is a Kangaroo's Armor Class?

AC 15.

How fast can a Kangaroo move?

Speed 35 ft.

Use Kangaroo at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Kangaroo into a ZapGM campaign and customize it further.

License

Game statistics on this page are Open Game Content, used under the Open Game License v1.0a. The full license and the Section 15 copyright notice are on zapgm.com/legal.

The creature description and artwork are ZapGM Product Identity.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

Legal notices

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