Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.
The Kappa is a Level 2 creature, with Armor Class 17 and 35 hit points. A mischievous river-dwelling beast that uses its telescopic arms to grab prey and drag them into the depths.
Head Bowl. The depression atop a kappa's head is filled with water. Spilling, evaporating, or otherwise removing all the water from the top of a kappa's head reduces all their Speeds to 5 feet until the basin is again filled with water. A kappa who becomes Prone must succeed at a DC 15 Reflex save or spill their water, and a kappa who becomes Unconscious automatically spills their water. If a kappa is Grabbed, Restrained, or Stunned, another creature can attempt to spill the water from their bowl by spending a single action, which has the attack and manipulate traits, to attempt an Athletics check against the kappa's Fortitude DC. On a success, the creature spills the kappa's water. Pull Arm (1 action). The kappa pulls one of their arms, gaining 10-foot reach with that arm. The opposing arm shrinks to little more than a hand extending from their shell. The kappa can still use their shortened hand to hold things, but they can't use that hand to wield a shield or weapon. By spending a single action to pull their opposing arm, the kappa can return their arms to their original length.
35 hit points.
Level 2.
AC 17.
Speed 15 ft., swim 40 ft.
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