Kappa

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Kappa is a Level 2 creature, with Armor Class 17 and 35 hit points. A mischievous river-dwelling beast that uses its telescopic arms to grab prey and drag them into the depths.

Kappa, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Head Bowl. The depression atop a kappa's head is filled with water. Spilling, evaporating, or otherwise removing all the water from the top of a kappa's head reduces all their Speeds to 5 feet until the basin is again filled with water. A kappa who becomes Prone must succeed at a DC 15 Reflex save or spill their water, and a kappa who becomes Unconscious automatically spills their water. If a kappa is Grabbed, Restrained, or Stunned, another creature can attempt to spill the water from their bowl by spending a single action, which has the attack and manipulate traits, to attempt an Athletics check against the kappa's Fortitude DC. On a success, the creature spills the kappa's water. Pull Arm (1 action). The kappa pulls one of their arms, gaining 10-foot reach with that arm. The opposing arm shrinks to little more than a hand extending from their shell. The kappa can still use their shortened hand to hold things, but they can't use that hand to wield a shield or weapon. By spending a single action to pull their opposing arm, the kappa can return their arms to their original length.

Common Questions

How much HP does a Kappa have?

35 hit points.

What level is a Kappa?

Level 2.

What is a Kappa's Armor Class?

AC 17.

How fast can a Kappa move?

Speed 15 ft., swim 40 ft.

Use Kappa at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Kappa into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

Pathfinder is a trademark of Paizo Inc. ZapGM is not affiliated with Paizo.

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