Katpaskir

Pathfinder Remaster. Stats use the Pathfinder Remaster rules from Pathfinder Monster Core 2.

The Katpaskir is a Level 18 creature, with Armor Class 41 and 415 hit points. The katpaskir is a demonic guardian of planar boundaries that warps the fabric of reality to hinder its enemies.

Katpaskir, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

Saving Throws: +1 status to all saves vs. magic Telepathy 100 feet (aura, magical, mental). A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would. Constant Spells. A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires. +1 Status to All Saves vs. Magic Breach Planar Wards (free action). Trigger An effect attempts to prevent the katpaskir from using a teleportation effect or from casting Summon Fiend. Effect The katpaskir attempts to counteract the triggering effect (counteract modifier of +29). The katpaskir automatically fails against an artifact's effect. Distortion Field (aura). 30 feet. Reality bends and warps on the level of all senses without displacing the katpaskir's actual location. Creatures of the katpaskir's choice who start their turn in the aura must succeed at a DC 37 Will save or treat the area as greater difficult terrain and uneven ground (DC 20). A creature who succeeds still treats the area as difficult terrain. For such creatures, the distance through the aura is doubled for determining range penalty. Mirrored Summons (reaction). Trigger A creature within 30 feet that the katpaskir is aware of casts Summon Celestial or otherwise summons a holy creature. Effect The katpaskir casts summon fiend, regaining the daily ability to do so if needed. This effect is automatically sustained as long as the triggering summoning is sustained, for up to 1 minute. Warp Sense. The katpaskir senses changes in the planar fabric within 1 mile, including any teleportation effect, sensing the direction and distance to the disturbance. If it senses such a disturbance within 500 feet, the katpaskir can cast Scouting Eye to observe the area without needing line of sight to the location. Dimensional Ambush (2 actions) (divine, teleportation). The katpaskir casts Translocate, then makes a melee Strike that deals three extra dice of damage. This Strike counts as two attacks when calculating the katpaskir's multiple attack penalty.

Common Questions

How much HP does a Katpaskir have?

415 hit points.

What level is a Katpaskir?

Level 18.

What is a Katpaskir's Armor Class?

AC 41.

How fast can a Katpaskir move?

Speed 35 ft., burrow 15 ft., fly 35 ft.

Use Katpaskir at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Katpaskir into a ZapGM campaign and customize it further.

License

This product is licensed under the ORC License located at the Library of Congress at TX 9-307-067 and available online at various locations including paizo.com/orclicense, azoralaw.com/orclicense, and others. All warranties are disclaimed as set forth therein.

Game mechanics on this page are based on Pathfinder Monster Core 2 © 2025 Paizo Inc. Full attribution is on zapgm.com/legal.

The game mechanics ZapGM publishes from these books remain ORC Licensed Material: you may reuse them under the ORC License.

The creature description and artwork are ZapGM Reserved Material.

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