The Kelpie is a Level 4 creature, with Armor Class 21 and 60 hit points. The kelpie is a malevolent aquatic fey that assumes the form of a majestic horse or an alluring humanoid to lure the unwary.
Stat Block
Size: Large
Type: fey
Level: 4
Armor Class: 21
Hit Points: 60
Speed: 35 ft., swim 35 ft.
STR: 5
DEX: 2
CON: 3
INT: -1
WIS: 3
CHA: 4
Fortitude Save: +11
Reflex Save: +12
Will Save: +14
Perception: +11
Senses: low-light vision
Skills: Athletics +11, Deception +14, Stealth +10
Traits: amphibious, fey
Weaknesses: cold iron 5
Abilities & Attacks
- **Captivating Lure** (concentrate, emotion, enchantment, incapacitation, mental, primal) The kelpie instills an overwhelming attraction to itself within the mind of a single creature within 60 feet. The target perceives the kelpie as a desirable person (if the kelpie is in humanoid form) or a valuable steed (if the kelpie is in equine form) and must attempt a 23 Will saving throw.
Critical Success: The creature is unaffected and is temporarily immune to Captivating Lure for 24 hours.
Success: The creature is stupefied 1 for 1 round and is then temporarily immune to Captivating Lure for 24 hours.
Failure: The creature is fascinated, and it must spend each of its actions to move closer to the kelpie as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the kelpie, it either attempts to mount the kelpie (if the kelpie is in equine form) or stays still and doesn't act. If the creature is attacked by the kelpie, or if it can't breathe water and enters an area of water, the creature is freed from captivation at the end of the kelpie's turn.
Critical Failure: As failure, but the target doesn't consider water a danger and will enter an area of water even if it can't swim or breathe water. If it is attacked by the kelpie or starts to drown, it can attempt a new save at the start of its next turn, but it isn't freed automatically.
- **Change Shape** (concentrate, polymorph, primal, transmutation) The kelpie can take on the appearance of any Medium or Large animal of an equine nature (such as a horse, hippocampus, or pony), or any Small or Medium humanoid. This doesn't change its Speeds or its attack and damage modifiers with its Strike.
Common Questions
How much HP does a Kelpie have?
60 hit points.
What level is a Kelpie?
Level 4.
What is a Kelpie's Armor Class?
AC 21.
How fast can a Kelpie move?
Speed 35 ft., swim 35 ft.
Use Kelpie at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.