The Kirin is a Level 7 creature, with Armor Class 25 and 115 hit points. The kirin is a noble celestial beast of wind and fire that enforces serenity through a potent divine aura.
- **Peaceful Aura** (abjuration, aura, divine, emotion, mental) 60 feet.
Creatures within a kirin's peaceful aura attempting to use a hostile action must first attempt a 22 Will save; on a failure, the hostile action is disrupted.
If a creature in the aura successfully uses a hostile action, it's temporarily immune to peaceful aura for 24 hours, and while it's temporarily immune, other creatures in the kirin's peaceful aura can perform hostile actions toward it without needing to attempt a Will save.
A kirin can select creatures within their aura that can use hostile actions without needing to attempt a Will save.
- **Deflecting Gale** **Trigger** The kirin is targeted with a ranged Strike The kirin intensifies the wind around themself, gaining a +4 circumstance bonus to AC against the triggering attack.
- **Breath Weapon** (divine, evocation, fire) The kirin breathes fire in a 30-foot cone, dealing 8d6 fire damage (25 basic Reflex save). The kirin can't use Breath Weapon again for 1d4 rounds.
- **Rearing Thrust** The kirin rushes forward, rears up on their hind legs, and descends upon their target with their horn. The kirin Stride and makes a horn Strike. If this Strike hits, it deals an additional 1d8 damage, and the target is knocked prone.
Common Questions
How much HP does a Kirin have?
115 hit points.
What level is a Kirin?
Level 7.
What is a Kirin's Armor Class?
AC 25.
How fast can a Kirin move?
Speed 40 ft.
Use Kirin at your table
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Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.