Kishi

The Kishi is a Level 8 creature, with Armor Class 25 and 138 hit points. The kishi is a duplicitous fey predator that lures victims with an attractive human guise before twisting its head to reveal a ravenous hyena face.

Kishi, original Pathfinder 2e monster artwork by ZapGM

Stat Block

Abilities & Attacks

- **Constrict** 1d10+9 piercing, 26 (grabbed by jaws only) - **Head Spin** The kishi switches between showing their attractive human face and their snarling hyena face. A kishi can use their innate spell and their Deception and Diplomacy skills only when their human face is showing, and they can use their jaws Strike only when their hyena face is showing. - **Sudden Charge** The kishi Stride twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy. - **Vicelike Jaws** A creature grabbed in the kishi's jaws can barely speak; a creature must succeed at a DC 8 flat check to provide verbal components for spells, doing so in a choked whisper.

Common Questions

How much HP does a Kishi have?

138 hit points.

What level is a Kishi?

Level 8.

What is a Kishi's Armor Class?

AC 25.

How fast can a Kishi move?

Speed 25 ft.

Use Kishi at your table

Original custom artwork found nowhere else on the web, free to view. Copy-paste the full stat block straight into your notes, a Word doc, or your VTT, or sign in to claim Kishi into a ZapGM campaign and customize it further.

Official stats from the Pathfinder 2e (Second Edition) System Reference Document (SRD), free to use under the ORC open license.

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